Spirit Island Board Game | Cooperative Strategy & Area Control Game | 1–4 Players | Ages 13+ | 90–120 Minutes
Spirit Island Board Game | Cooperative Strategy & Area Control Game | 1–4 Players | Ages 13+ | 90–120 Minutes
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Defend the Island. Master Your Spirit. Drive Out the Invaders.
The island is alive — and its Spirits are ready to fight back.
Spirit Island is a deeply strategic cooperative board game where players take on the roles of powerful Spirits of the land, each with unique elemental abilities and play styles. Together, you must protect the island and its people from invading forces spreading across the land.
Rather than playing as colonizers seeking to expand across an unknown island, you are the island's supernatural defenders. Work together, harness your unique powers, protect the Dahan, control the spread of the Invaders and push back against the forces threatening your home.
Every Spirit approaches the challenge differently, creating a constantly changing strategic puzzle that rewards cooperation, planning and clever combinations.
Why You'll Love Spirit Island
- Deep Cooperative Strategy: Work together to defend the island rather than competing against one another.
- Unique Spirits: Each Spirit has its own abilities, powers, strengths and strategic identity.
- 1–4 Players: Enjoy the game cooperatively with friends or play solo by controlling one or more Spirits.
- Dynamic Island: The modular board creates different island layouts and strategic situations.
- Multiple Adversaries: Optional Adversaries introduce additional challenges and change how the Invaders behave.
- Powerful Card System: Discover Minor and Major Powers to develop your Spirit throughout the game.
- Variable Difficulty: Adjust the challenge as you become more experienced with the game.
- Highly Replayable: Different Spirits, island layouts, Powers, Adversaries and Scenarios create countless combinations.
What’s Included
| Component | Quantity |
|---|---|
| Invader Board | 1 |
| Modular Island Boards | 4 |
| Spirit Panels | 8 |
| Dahan | 36 |
| Cities | 20 |
| Towns | 32 |
| Explorers | 40 |
| Blight | 38 |
| Spirit Presence Tokens | 52 |
| Single-Turn Effect Markers | 12 |
| Player Aid Cards | 8 |
| Power Progression Cards | 4 |
| Energy Markers | 32 |
| Fear Markers | 20 |
| Fear Cards | 15 |
| Terror Level Dividers | 2 |
| Blight Cards | 2 |
| Invader Cards | 15 |
| Major Power Cards | 22 |
| Minor Power Cards | 36 |
| Unique Power Cards | 32 |
| Adversary Panels | 3 |
| Adversary Reminder Tiles | 3 |
| Scenario Panels | 4 |
Game Details
| Feature | Details |
|---|---|
| Game | Spirit Island |
| Designer | R. Eric Reuss |
| Publisher | Greater Than Games |
| Players | 1–4 |
| Play Time | 90–120 minutes |
| Recommended Age | 13+ |
| Game Type | Cooperative Strategy |
| Theme | Fantasy, Nature & Island Defence |
| Mechanics | Hand Management, Area Control, Modular Board, Variable Player Powers |
| Solo Play | Yes |
| Adversaries | Included |
| Scenarios | Included |
